LEADING GOLF SIMULATOR FRANCHISE MODEL EXCEEDS PROJECTED GROWTH IN 2022
X-Golf America, an entertainment golf simulator concept, has swelled to more than 100 locations, marking the milestone of surpassing growth projections for the calendar year. With more than 60 open locations and more than 40 in development, X-Golf America has expanded its presence to 32 states in the US and fostered 22 multi-unit ownership groups.
"We have gone beyond what would be considered an emerging franchise concept to an established one as the leading brand in the indoor golf marketplace," said President and CEO of X-Golf America Ryan D'Arcy. "Strategic growth, with over 50 percent of our footprint coming from multi-unit ownership, is a testament to the power of the system. We are committed to continue expanding our reach in new and existing markets, while focusing on innovations to continue our progression as an organization."
The new locations will feature X-Golf America's proprietary technology with state-of-the-art simulators and software, as well as a full bars and restaurants. Offering tee times, private lessons, tournaments and events, X-Golf has the ability to cater to all skill levels.
In addition to new venue signings, notable X-Golf accomplishments in 2022 range across digital innovations and strategic development plans, including the launch of a connected environment with national tournaments allowing players to compete across state lines and time zones. Players can compete to win once-in-a-lifetime prizes, including exotic trips, golf equipment and rounds of golf with social media superstar, Paige Spiranac . New skill-based challenges will also be released this winter to enhance offerings and further player engagement .
The state-of-the-art indoor golf simulators give players unparalleled realism through a combination of camera systems, infrared lasers, impact sensors and advanced gaming software. Their dedicated kiosks offer visitors the ultimate golfing entertainment experience with virtual reality gaming, food and beverages, competitions, leagues, golf lessons, memberships and more. Furthermore, the short game and putting capabilities allows players to fully experience a round from tees to greens with acute accuracy.
X-Golf began developing simulators in Korea in 2005, first launching its American franchise operations in 2016. Since then, the company has successfully opened and maintained more than 60 franchisees across the country and more than 40 signed agreements for future locations.
X-Golf is the developer of a high-end golf simulator, the centerpiece of an entertaining indoor golf and bar-restaurant concept. The technology is the most comprehensive indoor golf tracking system available, giving customers the ability to accurately replicate all golf shots, including short game. Measuring ball speed, launch, direction, and spin along with club path, impact, and speed, the X-Golf system performs over 6,000 calculations per second. Additionally, every location offers a full-service bar and restaurant serving beer, wine, liquor and a number of food options. Since first opening in 2016, X-Golf has successfully maintained 60+ locations and plans to double in size again in 2023. For additional information, visit www.playxgolf.com .
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SOURCE X-Golf America
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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.
Watch the launch trailer here .
" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."
" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."
The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before – animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.
COLLECT ICONIC CHARACTERS IN GAME
Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.
RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.]
Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.
In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.
EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT
Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!
Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.
Visual assets for the game, including key art and logos, can be found in the online press kit .
ABOUT EAST SIDE GAMES GROUP
East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .
We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .
Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .
ABOUT NBC'S THE OFFICE
Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.
Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.
ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS
Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.
SOURCE East Side Games Group
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Lithosphere core developer, KaJ Labs, recently announced that it was planning to implement Terra Luna Classic (LUNC) as one of the networks in its cross-chain FINESSE games. The next-generation network has now made the decision official. It will burn 2.5 trillion in LUNC used in the network's new FINESSE game series. KaJ Labs will allocate $50 million to $100 million to facilitate the burn during the first season of Finesse.
"The Foundation looks forward to working with the LUNCcommunity on the integration and the roll-out of the FINESSE games," said Joel Kasr.
The highly anticipated first chapter in the FINESSE game series, Shadow Warriors officially launches on Dec. 18, 2022 with LUNC network support and the burning mechanism. The FINESSE games are free to play in PVE mode. PVP requires a purchase of an NFT to fight online 1V1. LUNC will be one of the first networks supported when the FINESSE games launch.
Lithosphere will launch NFT Warriors collection for public sales on Oct. 3, 2022, at 01:00 UTC. Private sale begins on the same day at 00:00 UTC. The INO launch will be conducted on Liquidfty, DareNFT and NFTb.
To view an enhanced version of this graphic, please visit:
There are two chapters in FINESSE game series. Both are mixed RPG play-to-earn (P2E) and can be customized to the preferred style of the gamer. It features different fighting styles encompassing warrior, ninja samurai, knights and vampires. The first chapter is "Shadow Warriors" and the second is "The Kingdom."
The core developers of Lithosphere, KaJ Labs, plans to bring gaming utility to LUNC, while expediting the burning process. The Lithosphere project and the developers are committed to supporting LUNC in additional games and cross-chain dApps.
Lithosphere is a next-generation network for cross-chain decentralized applications powered by AI and Deep Learning.
KaJ Labs Foundation
4730 University Way NE 104-#175
Seattle, WA 98105
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In the third quarter, we produced over 365,000 vehicles and delivered over 343,000 vehicles.
Historically, our delivery volumes have skewed towards the end of each quarter due to regional batch building of cars. As our production volumes continue to grow, it is becoming increasingly challenging to secure vehicle transportation capacity and at a reasonable cost during these peak logistics weeks. In Q3, we began transitioning to a more even regional mix of vehicle builds each week, which led to an increase in cars in transit at the end of the quarter. These cars have been ordered and will be delivered to customers upon arrival at their destination.
Subject to operating lease accounting
Tesla will post its financial results for the third quarter of 2022 after market close on Wednesday, October 19, 2022. At that time, Tesla will issue a brief advisory containing a link to the Q3 2022 update, which will be available on Tesla's Investor Relations website. Tesla management will hold a live question and answer webcast that day at 4:30 p.m. Central Time (5:30 p.m. Eastern Time) to discuss the Company's financial and business results and outlook.
What : Date of Tesla Q3 2022 Financial Results and Q&A Webcast
When : Wednesday, October 19, 2022
Time : 4:30 p.m. Central Time / 5:30 p.m. Eastern Time
Q3 2022 Update : https://ir.tesla.com
Webcast : https://ir.tesla.com (live and replay)
Approximately two hours after the Q&A session, an archived version of the webcast will be available on the Company's website.
For additional information, please visit https://ir.tesla.com .
Our net income and cash flow results will be announced along with the rest of our financial performance when we announce Q3 earnings. Tesla vehicle deliveries represent only one measure of the company's financial performance and should not be relied on as an indicator of quarterly financial results, which depend on a variety of factors, including the cost of sales, foreign exchange movements and mix of directly leased vehicles.
Statements herein regarding our production and delivery volumes are "forward-looking statements" based on management's current expectations and are subject to risks and uncertainties. Various important factors could cause actual results to differ materially, including the risks identified in our SEC filings. Tesla disclaims any obligation to update this information.
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Organization Migrates Competitive Region to North America from Europe
Dignitas, the esports vertical of New Meta Entertainment, Inc. (NME), has today announced its Rocket League roster for the 2022-23 Rocket League Championship Series season. Andres "Dreaz" Jordan Andrew "Andy" Nolan, and Robbie "Delta" Zager will form this exciting young North American roster. This move reaffirms Dignitas' commitment to fans in the North American region, and creates new opportunities for the organization to elevate live fan engagement across multiple Rocket League Esports events in 2023. NFL Running Back and Dignitas content creator Boston "B0ston." Scott will continue to serve as the roster's substitute player.
Andres "Dreaz" Jordan , 16, has already experienced massive successes with G2 Esports and OpTic Gaming, securing his first Regional Title at just 15 years old. Andrew "Andy" Nolan will join his first historic Rocket League organization under Dignitas, and has his eyes set on victory at the top level. Robbie "Delta" Zager will round out the team, bringing the dependable consistency that will create the space the team will need.
Dignitas has a storied history of competing in Rocket League, and has won a Championship every year since entering the space in 2018. In addition to competing on the biggest stages, the organization has made the NA fans a priority, holding events at Philadelphia Sixers games, watch parties in Las Vegas , at live competitions for RLCS fans in Los Angeles and Dallas .
The move to NA allows Dignitas to take advantage of its two Verizon 5G Gaming Centers, located in Los Angeles, CA and Newark, NJ . North American Rocket League fans can look forward to Dignitas' continued commitment to providing the most compelling digital content and on the ground experiences.
"We are thrilled to announce our North American Rocket League roster," said Michael Prindiville , CEO of New Meta Entertainment, Inc. and Dignitas. "Simply put, we know how to make Rocket League in North America a fan-first esport, and fans deserve to be treated like the best fanbase in esports. Dignitas does it better than anyone else."
In addition to the competitive team, Dignitas has an extensive roster of Rocket League content creators to engage fans, including Nikki "NikkiJustine" Solieri, Demetra "TigerQueen" Green, Maximilian "MK" Kruger and Sameer "Sam" Zuhair Mubder Jassim.
Dignitas, one of esports' most historic brands, was founded in the United Kingdom in 2003. Since its acquisition by Harris Blitzer Sports & Entertainment in 2016, Dignitas has expanded globally to twelve different countries including North America , South America , Europe and Asia . Dignitas is home to thirty-five World Champions in ten different esports titles.
Dignitas Rocket League will kick-off their RLCS season on Friday, September 30, 2022 when the team takes on the Open Qualifier with all 490 other hopefuls. Dignitas will produce a custom stream for fans to follow the team's first journey. Fans can catch the action at Twitch.tv/Dignitas, and follow the team on Twitter @DignitasRL, @dreazuh, @AndyRL_ and @DeltaRL5.
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XT.COM has listed Q2 in the main Metaverse Zone and has opened trading for the Q2USDT trading pair at 2022-09-27 02:00 (UTC).
Q2 tokens are for decentralized governance of the Players' DAO. Q2s empower players, streamers, developers, and token holders with the opportunity to own and govern the future of video games and gaming in the metaverse.
Quarters and Q2s are a two-token buy-and-burn system, where Q2s are the decentralized governance token for the Players' DAO. The Q2 token-holder community can vote on grant opportunities for game developers and crowdfund specific game projects.
Pocketful of Quarters (POQ), one of the world's biggest blockchain gaming projects with over 100 titles and 2M wallets and players to date, has the first compliant and interoperable videogame currency for the metaverse. Quarters are a patented cross-game, cross-platform digital currency enabled by blockchain technology. Tokens that move across games mean flexibility for both players and developers, enabling a multiplier effect on games played and expansion of their social communities. 15% of the revenue of all Quarters sales is distributed to Q2 holders, via buy & burn.
XT.COM will continue to further strengthen its battle-hardened crypto listing strategies to improve the trading options for all of its users. Everyone is encouraged to indulge in Q2 trading seamlessly anytime, anywhere without any limitations. As promised, XT.COM will continue welcoming projects for crypto listings and achieve parallel growth with them.
About Pocketful Of Quarters
Pocketful of Quarters (POQ) is a gamer- and developer-focused technology company that helps transition videogames from servers to blockchain. POQ has created Quarters, a patented cross-game, cross-platform digital currency enabled by blockchain tech. Tokens that move across games means flexibility for both players and developers, enabling a multiplier effect on games played and significant expansion of their social communities. Quarters are fully regulatory compliant and are designed only for gameplay, with no speculative value. In addition to seamless transfer of tokens across hundreds of games across genres, POQ's patented Zero-Click technology enables players to earn and spend Quarters simply by taking actions within games.
The company also recently launched its Q2 token. Quarters and Q2s are a two-token buy-and-burn system, where Q2s are the decentralized governance token for the Players' DAO. The Q2 token-holder community can vote on grant opportunities for game developers and crowdfund specific game projects. The DAO empowers all participants with the opportunity to own and govern the future of video games and gaming in the metaverse.
Backed by an all-star team of investors and advisors like Tim Draper (Draper Associates), Michelle Phan (Co-Founder of Ipsy) and Chris Cross (Formerly of Blizzard Entertainment, THQ, EA, and DreamWorks Interactive), Pocketful of Quarters aims to empower players and provide interoperability to transform the games industry.
By consistently expanding its ecosystem, XT.COM is dedicated to providing users with the most secure, trusted, and hassle-free digital asset trading services. Our exchange is built from a desire to give everyone access to digital assets regardless where you are.
Founded in 2018, XT.COM now serves more than 6 million registered users, over 500,000+ monthly active users and 40+ million users in the ecosystem. Covering a rich variety of trading categories together with an NFT aggregated marketplace, our platform strives to cater to its large user base by providing a secure, trusted and intuitive trading experience.
As the world's first social-infused digital assets trading platform, XT.COM also supports social networking platform based transactions to make our crypto services more accessible to users all over the world. Furthermore, to ensure optimal data integrity and security, we see user security as our top priority at XT.COM.
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Exhibition includes exclusive pre-release game footage and interviews
Victura, Inc. today announced that one of the world's most respected authorities on conflict, London's Imperial War Museum, has opened its exhibition War Games: Real Conflicts | Virtual Worlds | Extreme Entertainment . Open today until May 28, 2023 this exhibit, which seeks to challenge perceptions of how video games interpret stories about war and conflict, includes exclusive game footage and interviews with the development team from Six Days in Fallujah Victura's upcoming tactical military-shooter video game.
Conceived by a Marine who was badly wounded during the combat, Six Days in Fallujah recreates true stories from 2004's Second Battle of Fallujah , which became one of the world's toughest and most impactful modern battles. In the game, players assume the roles of real Marines, Soldiers, and Iraqi civilians as they participate in critical moments during the battle. Over 100 Marines, Soldiers, and Iraqi civilians who were present during the Second Battle of Fallujah have shared their personal stories, photographs, and video recordings with the development team. The game gives voice to these stories through gameplay and first-person accounts captured in original documentary interview footage.
" Six Days in Fallujah lets players become virtual participants during a world-changing historical event, offering context and insight that hasn't been possible until now," according to Victura CEO Peter Tamte . "It's inspiring to see one of the world's most respected authorities on conflict demonstrate the important ways games like Six Days in Fallujah can use interactivity to help players understand the events shaping our world."
Chris Cooper and Ian Kikuchi , Imperial War Museums' co-curators of the War Games exhibition, say: "Paintings, books, plays, films and tv shows have all told gripping stories about conflict. Video games have continued this tradition in the twentieth and twenty-first centuries, becoming today's largest and fastest growing entertainment industry. We hope this exhibition prompts visitors to consider the influence this media might have on our perceptions and understanding of war and conflict."
More information about Six Days in Fallujah is available at www.sixdays.com . More information about IWM's War Games exhibition is available at https://www.iwm.org.uk/events/war-games .
Six Days in Fallujah , which is being developed for PC and consoles, is a first-person tactical shooter that recreates true stories of Marines, Soldiers, and Iraqi civilians during the toughest urban battle since 1968 with help from more than 100 people who were there. Players lead a fireteam through real-life encounters enabled by unique technology that simulates the uncertainty and tactics of urban combat. Six Days in Fallujah is produced and published by Victura, Inc., and developed by Highwire Games, which is led by many of the leadership who created the original Halo and Destiny games. More information about Six Days in Fallujah is available at www.sixdays.com . More information about Victura is available at www.victura.gg .
IWM's five branches, which attract over 2.5 million visitors each year, are IWM London , IWM's flagship branch that has recently transformed with new, permanent and free Second World War and The Holocaust Galleries; IWM North , housed in an iconic award-winning building designed by Daniel Libeskind ; IWM Duxford , a world renowned aviation museum and Britain's best preserved wartime airfield; Churchill War Rooms , housed in Churchill's secret headquarters below Whitehall; and the Second World War cruiser HMS Belfast .
IWM London tells the stories of those whose lives have been shaped by war through the depth, breadth and impact of our Galleries, displays and events. Explore the First World War Galleries and iconic Atrium; extensive new Second World War and The Holocaust Galleries; discover stories of bravery in The Lord Ashcroft Gallery: Extraordinary Heroes or take in our latest major temporary exhibitions.
IWM Open daily: 10am – 6pm . Closed 24 – 26 December. Free admission.
IWM London, Lambeth Road, London , SE1 6HZ
T: 020 7416 5000
iwm.org.uk / @I_W_M / www.facebook.com/iwm.london
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Vanta will be collaborating with Hawai'i Pacific University this fall to host their middle school and high school state esports championships.
This fall, Vanta will be hosting the Hawaii Esports League on its esports platform. This league is a free league in which schools can compete weekly with other schools in Hawaii . The league is open for gamers ages 8-18, with a focus on middle school and high school teams. Hawaii Esports League competition will be completely virtual, save for the championship series. This makes it easier for schools across all of the islands to compete against one another.
"We are excited to continue to be a part of the growth of esports in the state of Hawaii ," says Ed Lallier , Chief Revenue Officer and Co-Founder of Vanta, "Working with Hawai'i Pacific University to host our first ever Hawaii Esports League Championship is a great step forward for Vanta and for scholastic esports in the state. This will be one of Vanta's first ever in person championships, and it is sure to set a high bar for more to come."
Esports is taking off in Hawaii , and Hawai'i Pacific University's support of scholastic and youth esports is a major step forward in its development. Vanta is working towards helping provide a sustainable esports pipeline in Hawaii in which gamers can compete from elementary school all the way up to college.
"The HPU Esports Arena is proud to partner with Vanta to deliver an in-person championship event for the students of Hawaii . Vanta is providing unprecedented access into the esports pipeline for our local students, and we are excited to help showcase all that entails," says Jordan Oliver , Esports Manager at HPU, "The potential for growth is unprecedented, and it's events like these that really bring our community together to get the word out and the work done. It's at the core of Hawaiʻi Pacific University Esports' vision and we are looking forward to supporting a great season and event with Vanta. "
The league will run from September 26 – December 16 . Interested schools are still eligible for late registration if they would like to compete. Visit the Hawaii Esports League webpage to learn more and to register.
Vanta is a youth esports development platform that works with schools and community organizations to provide a kid-safe digital esports platform, competitive esports leagues, and expert coaching and holistic programming to kids ages 8-18.
Vanta is on a mission to bring the power of esports to every home and eliminate the toxicity that is commonly present online by providing a safe environment and teaching the next generation of gamers how to become better gamer citizens. To learn more, visit the Vanta homepage or their schools page , and to read more about Vanta's coaching offering check out their coaching and development page. To keep up with their latest news, follow Vanta on Twitter or Facebook.
Hawai'i Pacific University is the first gaming university with a collegiate Esports Arena in the state of Hawaii . HPU is also the first college to offer competitive gaming scholarships for esports athletes in the state of Hawaii . HPU's Esports Arena is located at the historic Aloha Tower Marketplace. The arena features cutting-edge gaming PCs, gaming consoles, virtual reality stations, casual seating and viewing areas spread out across 3,000 square feet and is open to the public seven days a week. HPU is dedicated to building the next generation of esports professionals through esports education, events, and community support. HPU Esports supports varsity rosters in Valorant, League of Legends, and Rocket League, in addition to hosting weekly community events and tournaments.
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