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Set up your whole upgrades and discover your crew. This week we’re making D&D slightly extra chrome with Cyberpunk: Edgerunners.
Cyberpunk: Edgerunners is likely one of the hottest reveals on Netflix proper now and some of the talked about animes of the second. The gorgeously flashy animation and bleak dystopian setting completely framed a narrative that may in all probability really feel extra at residence in a Shadowrun sport than D&D. However it is a Dungeons and Dragons column and for all of its faults D&D is a a lot much less daunting sport, so we’re going to determine tips on how to play our subsequent session with…
This sheet and the reason for it should embody a couple of spoilers for the tip of ‘Cyberpunk: Edgerunners’. This consists of what David’s powers are, and his response to them.
You might instantly discover that there’s a lot happening on this sheet. This character isn’t double-classed. He’s triple classing. Normally, I don’t assume this may be a recommendable strategy to go about making your character. It’s rather a lot to juggle, rather a lot to maintain straight, and numerous core stats to ensure are excessive sufficient to permit for all of these extra courses.
However his fellow Edgerunners didn’t assume David’s fixed upgrades had been a good suggestion, both so right here we go.
This can be a character who had a whole evolution in twelve episodes, so I needed his character sheet to signify that slightly. We begin out with a reasonably customary Rogue Thief. He’s bought the entire best Rogue requirements.
However after David’s mom dies he instantly turns exhausting in one other route and begins enhancing the heck out of himself. He’s additionally an extremely sensible character, each on the sheet and within the present. So together with his smarts, sudden emancipation, and entry to limitless tech means we take a flip in direction of Artificer.
From right here David goes via fairly a couple of upgrades in a short time and as a right for his personal well-being. We’ll get to the latter half in a second. However for the upgrades themselves, we made positive they had been represented on his sheet with an Armorer subclass and an Infiltrator Armor Mannequin. Powered Steps give him slightly further velocity and Lightning Launcher acts like a few of the tremendous weapons he’s instantly strapped with by the tip. His cyber super-speed within the present isn’t fairly captured by this comparatively small increase. However he’ll undoubtedly be one of many fasted celebration members on the desk.
I’d thought of giving him a couple of courses in Monk as properly for much more velocity. However I made a decision in opposition to it in the long run as a result of Unarmored Motion requires an absence of armor… Which wouldn’t work for David.
As we enhance his powers and tech and work in direction of the end-of-the-show David, he will get dangerously near scumming to Cyberpsychosis. The truth is, a couple of instances he does lose management for brief bursts of time. Which is on-the-nose Berserker Barbarian. Rage, Reckless Assault, and Frenzy are all principally controllable by the participant and include a useful little assault bonus. However a Barbarian’s Rage is the closest we’re in all probability going to get to a participant character going cyberpsycho on the desk.
Have you ever watched Cyberpunk: Edgerunners but? How would you make David for a D&D setting? Would you play a cyberpunk sport in a D&D system and if not what’s your favourite sport for the style? Tell us within the feedback!
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