Call of Duty: Ghosts suffering framerate issues on Xbox One since latest update – VentureBeat

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The Xbox One model of Name of Obligation: Ghosts now not sports activities the buttery-smooth framerate that the franchise is thought for.
On Jan. 28, Ghosts developer Infinity Ward up to date the Xbox One model of its hit navy shooter. The patch added some new multiplayer sport sorts, mounted some minor points, and — apparently — prompted the sport to now not preserve 60 frames per second.
Each second, a sport redraws its onscreen motion a number of instances; this is called refreshing the display screen. Many video games do that 30 to 60 instances each second, which might imply a sport is producing 30 to 60 frames per second. The Name of Obligation franchise has lengthy impressed avid gamers with the technically spectacular feat of all the time sustaining 60 frames per second. Any deviation from that refresh fee would trigger Name of Obligation to look uneven and unnatural.
And that’s precisely what is going on in Ghosts.
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In its common multiplayer mode, most of the maps see the sport’s well-known 60 frames per second drop down into the mid-30s. That is one thing that appeared to begin after the patch went dwell. We’ve reached out to Infinity Ward and writer Activision to ask in the event that they have been conscious of the issue and when followers can anticipate a repair. The 2 corporations stated they’re trying into the issue.
Within the meantime, the video wizards at DigitalFoundry (an internet site that appears into the efficiency of video games) produced the next video that reveals simply how poorly the frame-rate performs on Xbox One:

Name of Obligation: Ghosts debuted on Xbox One on Nov. 22, which is when the console went on sale. The shooter was the system’s best-selling sport, according to industry-tracking firm The NPD Group. At the moment, Ghosts’ framerate held regular at 60 frames per second in all eventualities.
That seemingly implies that one thing within the Jan. 28 patch is dragging down the sport’s efficiency. We’re working to get Activision to verify that.
Check out Ghosts in motion previous to the replace:

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